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"Don't come looking for me," Zarando had whispered, before he vanished into a blinding white light. Naturally, Miro paid no heed to those words — Zarzar had always been a bit silly. 

Miro's search for Zarzar forces them to return to Lithrier — a city where everyone is out for their head. But the dangers of visiting Lithrier pale in comparison to the next leg of their journey: to travel to Zarzar's world, they will have to cross the Under — and few make it out of there alive. 

Meanwhile, Zarando — Zarzar — is dealing with his own set of problems. Mainly his scumbag of a brother, who is currently keeping Zarando locked in a dungeon. No matter. Zarando will just escape, to another world maybe — but will he be able to ignore his sense of duty when he discovers that his people need saving? And how do you even save a city occupied by someone as strong as a god? Simple. You seek out another god. What could go wrong?

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